Blizzard aims to employ AI to create games that are unique to each player
In Brief
Blizzard files patent for artificial intelligence to generate soundtracks for video games
In the future of video games, music will be able to influence player success
Blizzard Entertainment has filed a patent application for artificial intelligence music synthesis in video games. The technology will be able to collect, gather, and calculate various data to build soundtracks that meet user preferences and specific conditions, according to the patent. The generation will occur based on the player’s talents or experience.
The system additionally considers one or more user events, reactions, actions, or movements.
The system’s inventors hope it will be able to impact the successes and failures of users. For example, for low-skill players, the system will be able to provide aural cues to attack and dodge an attacker. If the user effortlessly overcomes the boss, the soundtrack will become more rhythmic, making the level-passing process more exciting.
All of the information will be integrated with gaming time and personal player profiles. The document goes into great detail about how technology is used in multi-user modes. The technique, the creators emphasized, could also be used for single-player games.
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More articlesDamir is the team leader, product manager, and editor at Metaverse Post, covering topics such as AI/ML, AGI, LLMs, Metaverse, and Web3-related fields. His articles attract a massive audience of over a million users every month. He appears to be an expert with 10 years of experience in SEO and digital marketing. Damir has been mentioned in Mashable, Wired, Cointelegraph, The New Yorker, Inside.com, Entrepreneur, BeInCrypto, and other publications. He travels between the UAE, Turkey, Russia, and the CIS as a digital nomad. Damir earned a bachelor's degree in physics, which he believes has given him the critical thinking skills needed to be successful in the ever-changing landscape of the internet.