To improve your local-language experience, sometimes we employ an auto-translation plugin. Please note auto-translation may not be accurate, so read original article for precise information.
What is Client?
A client can be a single application or an entire system that uses a server’s services. A client can connect to a server using several methods such as domain sockets, named pipes, shared memory, or Internet protocols, which is the most often used technique since the Internet’s widespread acceptance.
Clients are divided into three categories:
Thin Client: A client application with few functions that uses the resources given by a host machine and is usually just responsible for displaying server-processed results. It simply outsources most or all of its processing to a server.
Thick/Fat Client: The inverse of the thin client. It can perform most of its work without the need for a central server, but it may need to connect to one for some information, uploading, or updating data or the program itself. Anti-virus software falls into this category because it does not require a connection to a server to function, yet it must connect on a regular basis to download new viruses.
Read related articles:« Back to Glossary Index
In line with the Trust Project guidelines, please note that the information provided on this page is not intended to be and should not be interpreted as legal, tax, investment, financial, or any other form of advice. It is important to only invest what you can afford to lose and to seek independent financial advice if you have any doubts. For further information, we suggest referring to the terms and conditions as well as the help and support pages provided by the issuer or advertiser. MetaversePost is committed to accurate, unbiased reporting, but market conditions are subject to change without notice.