Amazing Unreal Engine 5 footage points to the future of VR

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The footage below isn’t real. It’s a rendering of a virtual version of Etchū-Daimon Station in Japan and, when you start the video, it looks like a handheld iPhone shot of an empty train stop.

A moment later and the entire scene changes. The sun goes out, ominous red lights gleam from down the tracks, and the whole place is lit with weak fluorescents. It’s a fascinating video and a signal for what we can expect from VR environments in the near future.

Created by Lorenzo Drago, the scene is pre-rendered and uses some extremely high-end software and hardware. That said, much of what it shows could be available for home use soon.

Drago writes:

My latest environment, freely based on a real-life train station in Toyama, Japan. The environment is running in Unreal Engine 5, lit with Lumen. I didn’t use Nanite. I worked on all modeling, texturing, lighting and animation for this video. The only exception is foliage, which is from Quixel Megascans.

In the video, the scene is almost indistinguishable from real life. In stills, however, the uncanny valley starts to kick in and you can notice a few artifacts – not enough, however, to convince you you’re looking at a simulation.

The whole thing is a testament to how good graphics are about to get. When the metaverse looks like real life, what’s the value of going outside?

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John Biggs

John Biggs is an entrepreneur, consultant, writer, and maker. He spent fifteen years as an editor for Gizmodo, CrunchGear, and TechCrunch and has a deep background in hardware startups, 3D printing, and blockchain. His work has appeared in Men’s Health, Wired, and the New York Times.He has written eight books including the best book on blogging, Bloggers Boot Camp, and a book about the most expensive timepiece ever made, Marie Antoinette’s Watch. He lives in Brooklyn, New York.

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